Wednesday 22 June 2011

Final Fantasy XIII - 2 - Noel



At this past E3 Square Enix announced Final Fantasy XIII-2. If your're a RPG junkie like me then you'll definitely appreciate that announcement. Square Enix is going to release this multi platform game for PS3 and for X-box. I predict that this will also be released for the Playstation Vita also. While this has not even been rumored I feel that the Playstation Vita's ARM cortex A9 core (4 core) processor can handle the visuals for FFXIII-2 exceptionally well and would do the game justice.

Final Fantasy XIII-2 is being worked on in Japan as we speak and is scheduled for a December 2011 release in Japan and with a North America release sometime in 2012. The story takes place several years after the saving of Cocoon city. One of the main characters Lightning has been missing for a while. Serah believes that her friend is out there somewhere still alive and does what she can to find her. Thus the quest begins to find Lightning.


There are some new factors that have been added to Final Fantasy XIII-2 since the first one, other then new mind blowing visuals that is. A new character has been revealed. His name is Noel and he carries dual swords. One of his swords has double flame like blades pictured on the left and the other sword is a yellow colored short sword. The combat system has also changed in the world of Final Fantasy XIII-2 as well.

First things first brand new cinematic cut scenes have been added that happen during the battle to add to the intensity of the fight. A mog clock has also been added that pops up at the beginning of the battle. This mog clock is comprised of three colored zones which are red, yellow and green. These colors represent the status or awareness of the enemy that you are encountering. Red represents that the enemy is fully aware of your presence and is ready to attack at any given moment meaning no pre-emptive strikes for you. Yellow represents that the enemy is mobile and ready to attack but will probably give you the first attack. Green represents that the enemy is suprised and cannot move which gives you the advantage for a pre-emptive strike. My guess is yellow would have to be the average encounter color, green would be the suprise encounter meaning sneaking up behind and enemy and red would be that the enemy has suprised you and has that look of murderous intent in its eye.
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Japan has also renamed the battle system in Japan from Optima Change to Paradigm Shift (the name for the battle system outside of Japan). Trigger decisions have also been added to make the storyline more interesting for the player. Trigger decisions allow the player certain times in the story to make decisions based on the current situation at hand. The player can either make a right decision that will highly benefit the player and progress the story or the player can make a bad decision that will highly compromise the player. Now keep in mind bad choices are not necessarily the end of the game. Some bad choices will also let you progress in the game as well and might even benefit you too. Depending on how the player chooses the storyline will change accordingly. So remember players be sure to choose wisely. I know I will when I buy this game. I'm definitely looking foward to Final Fantasy XIII-2's release since I'm a die hard Final Fantasy fan

Continue reading on Examiner.com Final Fantasy XIII-2 - Fayetteville Video Game | Examiner.com http://www.examiner.com/video-game-in-fayetteville/final-fantasy-xiii-2#ixzz1Pzptk400

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