The following are the patch notes of the 2nd Korean PTS which opened on June 1st.
1. Character
Some of the race specific skills have been changed as follows:
The Dark Elf racial skill Death Vision has been replaced with Acceleration.
The effect of the Orc racial skill Undying Will has been changed.
The effect of the Dwarf racial skill Earth Tremor has been changed.
Siege weapon skills have been added to the Dwarf racial skills.
Flying Body Reinforcement has been added to the Kamael racial skills.
Race
Skill Name
Skill Description
Dark Elf
Acceleration
Removes all debuffs on self and increases Spd. The caster also cannot be targeted for a certain time.
Kamael
Flying Body Reinforcement
Transforms into ultimate combat flying form.
Orc
Undying Will
When you take damage while your HP is below a certain amount, an Invulnerability effect is applied to your character. This effect cannot be re-used until a certain time.
Dwarf
Earth Tremor
Knocks down nearby enemies for 3 seconds.
Dwarf
Summon Siege Golem
Summons a Siege Golem.
Dwarf
Summons Wild Hog Cannon
Summons a Wild Hog Cannon.
Dwarf
Summon Swoop Cannon
Summons a Swoop Cannon.
2. Skills
The following changes have been made to skills:
Sigel Knight
Fixed an issue where some heals were not affected by Chain Galaxy skill’s healing reduction effects.
Strengthened the Spd. reduction effect of Last Judgment.
Added a Shield Reflect Magic effect to Spike Shield.
Added Shield Def. from all directions effect to Superior Shield Mastery.
Replaced the Shield Def. from all directions effect of Focus Shield with Increased Shield Def.
Tyrr Warrior
Replaced the Vampiric Rage effect of the Berserker Rage skill with an Increased P. Def. effect.
Combo damage on a knocked down enemy has increased.
Critical Damage Reduction effect has been added to Puma Cry.
Added an Ignore Shield Defense effect to Power Bomber and Mega Strike.
Increased chances of the Lightning Disarm skill.
Force of Nature reuse time has been decreased.
Othell Rogue
Bleeding Chance of Blood Stab has been increased.
Reuse time for the Scorpion Poison skill has been reduced.
Duration of the Illusion skill used by an Illusion has been decreased.
The chance of canceling a target’s target with Final Ultimate Evasion has been decreased.
Added 50% Shield Def. Reduction effect to Poison Zone.
Reuse time for Plunder skill has been decreased.
Added a Short Stealth effect when using Shadow Illusion.
Yul Archer
The increased P. Atk. effect of Quick Fire has been reduced.
Increase M. Def. by 20% effect has been added to Final Ultimate Evasion.
Feoh Wizard
Casting times of Elemental Spike, Elemental Crash, and Elemental Destruction have been increased.
The Fire Stance, Water Stance, Wind Stance, and Earth Stance skills are changed so that they are acquired automatically upon awakening.
Reuse time and duration of Arcane Barrier have been decreased.
Iss Enchanter
Removed weapon requirements from all skills.
Added sword, blunt, dual-sword, and dual-blunt requirement to some attack skills.
Removed Spd. Increase effect from Combat Sonata.
Removed Spd. Increase effect from Celerity Sonata.
Reuse time of Assault Rush has been decreased.
Buff effects of Elemental Protection, Divine Protection, and Mental Protection have been changed to be party buffs instead of single target buffs.
The reuse time reduction of physical/magical skills of Crazy Nocturne has changed from 100% to 50%.
Wynn Summoner
Items are no longer consumed to keep a servitor before awakening.
Spd Reduction effect and the duration of Cougar Jump Attack have increased.
Added P. Def. and M. Def. increase effect to Spirit of the Nabiarov.
The duration of ‘Blessing of Giant’ has been increased.
Reuse time and HP absorption rate of Mark of Void has been increased.
Resistance to Bow/Crossbow and M. Def. have been increased after awakening.
Fixed an issue where the master’s attack/defense was not being applied properly to the servitor.
Available summoning points have increased so that you can summon up to 3 servitors starting from level 85.
Aeore Healer
Reuse time and duration of Fatal Sleep along with Spd. reduction duration have been reduced.
Casting times of Radiant Heal, Brilliant Heal, Recharge Heal, Balance Heal, Dark Blast, Dark Circle, Dark Force, and Dark Rain have been increased.
The Reset skill effect is now also applied to debuffs.
Added the Mass Fatal Sleep skill.
Added Atk. Spd. reduction effect to the Dark Backfire skill.
Other Changes:
Fixed a problem where Rush Impact or Rush skills could be used while a dual-blunt is equipped.
Fixed a problem where Othell Rogue’s Illusion from Shadow Illusion should not force attack a target at certain occasions.
Fixed a problem where the player could still command after using a transformation skill.
Changed the skill name of the Mount skill of the awakened classes.
Fixed a problem where you couldn’t learn the transformation skills from Avant-garde.
Changed all base stats of all transformations.
Changed the acquisition method and requirements for Forgotten Scrolls:
Forgotten Scrolls may be acquired by hunting regular monsters.
Forgotten Scrolls may be used by players over level 85.
Changed the acquisition method for the Divine Inspiration spellbook. This book is required for learning the Divine Inspiration skill:
Ancient Book – Divine Inspiration (Modern Language Version): Can be purchased from Black Marketeer of Mammon (same as before)
Ancient Book – Divine Inspiration (Original Language Version): It can be obtained from regular monsters.
Ancient Book – Divine Inspiration (Manuscript): It can be obtained from regular monsters.
Ancient Book – Divine Inspiration (Original Version): It can be obtained from regular monsters.
Holy Pomander has been changed to be destroyable.
When the target’s level is higher than the skill level, success rate of the debuff skill is decreased depending on the level difference.
3. Items
Changed so that Dynasty Armor may be equipped by all awakened classes.
Awakened Kamael may now equip S-Grade Heavy Armor or Robe or above. However, the equipped texture is the same as that of light armor.
Changed so that you may not drop items while enchanting.
Removed the Drum Melody buff from the Potion of Blessing. Reuse time has been reduced to 30 minutes.
Changed the icon of the R-Grade talismans for debuff resistance.
Armor elemental attribute effect has been reduced.
New rare items that you can obtain from the Istina and Octavis Raids or Epic Raids have been added:
Item
Effect
Acquisition
Ring of Istina
Increases accuracy, critical chance, and water resistance.
Istina Raid
Earring of Istina
Increases Stun resistance, Stun attack chance, Vampiric Rage effect, and Wind resistance.
Istina Raid
Necklace of Istina
Resistance to Holy, skill reuse time decrease, reflect damage effect.
Istina Raid
Belt of Istina
Increases HP recovery and add 6 inventory slots.
Istina Epic Raid
Bracelet of Istina
Activates 5 talisman slots when equipped.
Istina Epic Raid
Shirt of Istina
Increases HP.
Istina Epic Raid
Ring of Octavis
Increases Critical damage and Fire resistance.
Octavis Raid
Earring of Octavis
Increases resistance to Hold/Sleep, Hold/Sleep attack rate and resistance to Earth.
Octavis Raid
Necklace of Octavis
Increases resistance to Dark and skill P. Atk.
Octavis Raid
Belt of Octavis
Increases MP regeneration and weight limit by 13000.
Octavis Epic Raid
Bracelet of Octavis
Activates 5 talisman slots when equipped.
Octavis Epic Raid
Shirt of Octavis
Increases MP.
Octavis Epic Raid
Changed some effects for R-Grade armor or above:
Armor
Type
Changes
Immortal/Twilight/Seraph/Eternal
Heavy armor Attack type
Removed the option of Atk. Spd. increase and additional Atk. Spd. increase.
Immortal/Twilight/Seraph/Eternal
Heavy Armor Defense Type
Removed the option of additional Atk. Spd. increase.
Immortal/Twilight/Seraph/Eternal
Light Armor Assassin Type
Removed the effect of Atk. Spd. increase and reduced the effect of additional Atk. Spd. increase.
Immortal/Seraph/Eternal
Light Armor Enhance Type
Removed the option of additional Atk. Spd. increase.
Twilight
Light Armor Enhance Type
Removed the option of additional Atk. Spd. increase.
Immortal/Twilight/Seraph/Eternal
Robe Magic Recovery Type
Removed the effects of Casting Spd. increase and additional Casting Spd. increase.
Other changes:
Fixed an issue where the M. Def. of Earring of Antharas and Necklace of Valakas were incorrect.
Fixed an issue where shots and potions recipes were incorrect in the recipe book.
Fixed an issue where R-Grade Bracelets or above could not be crafted.
Fixed an issue during the character creation where the character automatically equips dual weapons and arrows.
Fixed an issue where an elemental attribute is not removed from an item when its opposing attribute is added.
Fixed an issue where enchantment and smelting result in light colors.
Fixed an issue where R-Grade Sigils do not get crystallized.
Fixed an issue where the requirements are described incorrectly for the Potion of Blessing.
Fixed an issue where the effect of R-Grade dye is incorrect in the description.
Fixed an issue where P. critical chance is described incorrectly when enchanting a weapon to +4.
Fixed an issue where the magical power of certain talismans sold in the fortress were described incorrectly.
Fixed an issue where merchants in each town were not selling Maestro’s Key.
Fixed an issue where enchantment effects do not appear on no-grade items.
Fixed an issue where the tooltip information of unidentified items above B-Grade was incorrect.
Fixed an issue where the item drop texture was incorrect.
Fixed an issue where some armor items and their effects were incorrect on the tooltip.
Fixed an issue where Atk. Spd. information of some weapons was incorrect on the tooltip.
Fixed an issue where the effect of enchanting R-Grade armor up to +6 or above was described as that of S-Grade.
Fixed an issue where the hair style of female Dark Elf did not change when equipped with R-Grade armor.
Fixed the M. Def. value of Sealed Moirai Ring.
Fixed an issue where the following hair accessories do not appear properly:
Warrior’s Helmet
Ribbon Hairband
Fixed an issue where some of the Unidentified Items are missing or duplicated. These are sold by the following merchants:
Alexandria (Luxury Shop in Town of Giran)
Alexandria (Luxury Shop in Town of Giran)
Radia (Armor Merchant in Town of Giran)
Charm of Courage – Changed the level requirement of S-Grade. Level 76 – 84 players may use it.
Added Charm of Courage R-Grade that players at level 85-99 can use.
Fixed an issue where the skill casting bar displays an incorrect skill name when using a scroll of escape for each town.
Fixed an issue where description of PvP items and R-Grade items were incorrect in the dialogs with Reputation Managers in Town of Aden and Rune Township.
Fixed an issue of no sound when using a Potion of Blessing.
Fixed the incorrect description of the R-Grade items or above regarding Weapon Specs.
Fixed an issue where you could not crystallize items when the inventory weight was 67% or higher.
4. Clans
Fixed an issue where the character that graduated from the Clan Academy could not join the normal clan.
Fixed typos in the Clan NPC academy guide.
Fixed an issue with having no sound when using the Academy Precept skill.
Changed the effects of some clan skills:
Clan Friendly: Changed to consume 3,500 personal Fame. Widened the skill range.
Clan Boundary: Changed to consume 3,000 personal Fame. Widened the skill range.
Clan Defense: Widened the skill range.
Clan Guardian: This skill may now only be used in combat.
5. Grand Olympiad
Fixed an issue so that the Breath of Shilen effect is removed during an Olympiad match.
The Elixir of Blessing can no longer be used in the Olympiad arena.
Fixed an issue where M. Def. was set too low on the Olympiad Guardian Hero’s Accessory.
Fixed an issue where the effect of a weapon still remained while spectating a match.
When the awakened character is a noblesse, 40 extra Olympiad points are given out.
Fixed an issue where the description and the effects of the new hero weapons were incorrect.
Fixed the discrepancy problem on the newly created hero weapon icon and the passive skill icon.
Removed Ancient Book – Divine Inspiration (Original Version) from the sales list of Grand Olympiad Manager. This book may now be obtained from hunting regular monsters.
6. Auction House
The Sales fee needed to register an item has been changed from 0.7% to 0.5%.
Fixed an issue so that information about the registered item is specified correctly in the mail that is sent when a registered item has been sold.
Fixed typos in the dialogue of the Broker NPC.
Changed how item quantities and prices are displayed and how they are sorted.
7. Siege
The HP of the base/advanced Headquarters flag has been increased depending on the stats of the player.
The levels of the NPCs that appear in Castle Siege, Territory War, and Fortress War have been increased.
The HP of the Castle Gates and Fortress Gates have been increased.
8. PvP
Fixed some typos on duel system messages.
Fixed an issue where the starting location of party duels is not placed correctly.
9. Hunting Zones
Seal of Shilen (Forbidden Gate):
A giant structure at the end of the Cemetery in Aden. It’s known as the place where Shilen has been sealed.
Recommended character level: Level 95-99
Type: Solo hunting zone
You can now find the Raid bosses Flint and Half.
10. Pet/Servitor
Changed the system of buff transfer from the master to the pet or servitor:
When a pet and a servitor are newly summoned, they get the same buffs as the master.
After summoning, the servitor gets an additional buff whenever the master acquires a new buff.
The pet cannot get new buffs from the master.
Added information about the M. Def. on pet’s armor.
Added Pet Manager Ragraman.
Fixed an issue with the Pet Manager not being able to evolve a pet.
Fixed an issue where pets still gained Exp. while being dead.
Fixed an issue where pet’s Exp. information was incorrect in the pet management UI.
Fixed an issue where the information about Beast Soulshot and Beast Spiritshot consumption was incorrect in the pet management UI.
Fixed an issue where the master could not remove pet/servitor’s buffs.
Fixed an issue where the servitor is getting targetted when clicking “See Debuffs” in the servitor’s UI.
Fixed an issue where the target marker remained on the terrain when the character dismounts.
Fixed an issue where a pet with the hunger gauge below 55% was displaying an incorrect system message.
Fixed an issue where the hunger gauge does not recover when evolving a Wolf or a Great Black Wolf.
Fixed an issue where pet skills are not shown on the Action tab in the pet management UI.
11. Quests
The following quests have been removed from the game:
Illegitimate Child of the Goddess
Bird in a Cage
That’s Bloody Hot!
Linnaeus’ Special Bait
Chest Caught with a Bait of Fire
Request from the Farm Owner
Sweetest Venom
12. Interface
Added a function to link 24 Hz controller in the menu with 24 Hz player.
Tuesday, 28 June 2011
Sunday, 26 June 2011
Review: Super Street Fighter IV Arcade Edition
Well, here we are at the third iteration in Capcom’s flagship fighting game, Super Street Fighter IV: Arcade Edition (or AE). In addition to new character balances, four brand new characters are added to the rosters: Hong Kong Twins, Yun and Yang (who were previously introduced in Street Fighter III), make their next-gen debut in AE. The other two are Evil Ryu (Ryu who succumbs to the Satsui no Hadou) and Oni (a more sinister looking Akuma). The latter are brand new additions to the series with some pretty neat tricks. Because this is mainly rebalanced for competitive play, many characters received new changes to their move sets. A comprehensive of list of many of the changes to each character can be found on this helpful list compiled by Eventhubs.
Evil Ryu's health is pitiful, but his offense is much scarier than Regular Ryu.
With that out of the way, Arcade Edition adds several changes to the game. All of the new characters are given their own little story in Arcade mode, and are selectable in just about everything else except Trial Mode. The addition of Yun and Yang may have upset players because of their strong performance in Japanese tournament play. In addition to the offline changes, AE adds new features to the online experience. The Replay Channel gets several new options, such as being able to send your friends your replays and search out specific players. For the hardcore types, there is a channel specifically for players who have a high Player Point ranking. While all these nice features are great, what about people who don’t want to throw down 15 dollars for the upgrade? Capcom’s got you covered. AE features the option to easily switch between Super and AE in the option menu. Disappointed by all the nerfs to your favorite characters? Just flip to Super and relive the days of charge characters domination. Those without AE can still enjoy online play with AE. An AE player will automatically switch to Super if there are non-AE players.
Yun's divekicks will make you very very angry.
Ultimately, the bottom line is: it worth the upgrade? With 4 new characters and a substantial rebalance to the cast, AE is catered to the hardcore crowd. The new characters are a blast to play with, but some may think they are very powerful in comparison to everyone else (In 10 of my online ranked matches, I’ve fought 4 Yuns, 3 Yangs, and 1 Oni). As prolific top Japanese players, Daigo and Mago show off why some characters are simply ridiculously strong (Yun & Fei Long), and a lot of people will flock to them. Some people will love some of AE’s character buffs (Makoto and Fei Long for example), while others will have to deal with nerfs (Guile and E.Honda players). If you are simply a casual player that doesn’t care for character rebalances and all those under the hood changes, AE won’t change your mind about the game. Regardless of which camp you’re in, Arcade Edition is modest update (possibly the last) to SSFIV that hopes to close the gap between characters and overall a more enjoyable experiences for street fighters everywhere.
Unless you sold your soul and switched your main to Yun, Yang, or Fei Long bandwagon.
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street fighter
PlayStation 3 Firmware Revision 3.66 Mandatory Update
Sony has recently released the PlayStation 3 Firmware update v3.66 so plan accordingly. It's a mandatory install if you plan on heading on to the PlayStation Network so make sure you've put some time aside to download and install the new firmware next time you're looking to spend some quality time with your PS3.
The update is said to increase system stability, but aside from keeping PS3 jailbreakers at bay, it's unclear what the new firmware actually does. The update is a rather large install, clocking in at 178 MB, lets hope its worth the trouble. Piracy, it's bad for everyone, and inconveniences everyone except the people that it should.
The update is said to increase system stability, but aside from keeping PS3 jailbreakers at bay, it's unclear what the new firmware actually does. The update is a rather large install, clocking in at 178 MB, lets hope its worth the trouble. Piracy, it's bad for everyone, and inconveniences everyone except the people that it should.
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ps3 jailbreak
Wednesday, 22 June 2011
Final Fantasy XIII - 2 - Noel
At this past E3 Square Enix announced Final Fantasy XIII-2. If your're a RPG junkie like me then you'll definitely appreciate that announcement. Square Enix is going to release this multi platform game for PS3 and for X-box. I predict that this will also be released for the Playstation Vita also. While this has not even been rumored I feel that the Playstation Vita's ARM cortex A9 core (4 core) processor can handle the visuals for FFXIII-2 exceptionally well and would do the game justice.
Final Fantasy XIII-2 is being worked on in Japan as we speak and is scheduled for a December 2011 release in Japan and with a North America release sometime in 2012. The story takes place several years after the saving of Cocoon city. One of the main characters Lightning has been missing for a while. Serah believes that her friend is out there somewhere still alive and does what she can to find her. Thus the quest begins to find Lightning.
There are some new factors that have been added to Final Fantasy XIII-2 since the first one, other then new mind blowing visuals that is. A new character has been revealed. His name is Noel and he carries dual swords. One of his swords has double flame like blades pictured on the left and the other sword is a yellow colored short sword. The combat system has also changed in the world of Final Fantasy XIII-2 as well.
First things first brand new cinematic cut scenes have been added that happen during the battle to add to the intensity of the fight. A mog clock has also been added that pops up at the beginning of the battle. This mog clock is comprised of three colored zones which are red, yellow and green. These colors represent the status or awareness of the enemy that you are encountering. Red represents that the enemy is fully aware of your presence and is ready to attack at any given moment meaning no pre-emptive strikes for you. Yellow represents that the enemy is mobile and ready to attack but will probably give you the first attack. Green represents that the enemy is suprised and cannot move which gives you the advantage for a pre-emptive strike. My guess is yellow would have to be the average encounter color, green would be the suprise encounter meaning sneaking up behind and enemy and red would be that the enemy has suprised you and has that look of murderous intent in its eye.
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Japan has also renamed the battle system in Japan from Optima Change to Paradigm Shift (the name for the battle system outside of Japan). Trigger decisions have also been added to make the storyline more interesting for the player. Trigger decisions allow the player certain times in the story to make decisions based on the current situation at hand. The player can either make a right decision that will highly benefit the player and progress the story or the player can make a bad decision that will highly compromise the player. Now keep in mind bad choices are not necessarily the end of the game. Some bad choices will also let you progress in the game as well and might even benefit you too. Depending on how the player chooses the storyline will change accordingly. So remember players be sure to choose wisely. I know I will when I buy this game. I'm definitely looking foward to Final Fantasy XIII-2's release since I'm a die hard Final Fantasy fan
Continue reading on Examiner.com Final Fantasy XIII-2 - Fayetteville Video Game | Examiner.com http://www.examiner.com/video-game-in-fayetteville/final-fantasy-xiii-2#ixzz1Pzptk400
Tuesday, 21 June 2011
E3 2011: Tomb Raider Preview
Considering that Tomb Raider: Underworld was meant to be a reboot of sorts for Lara Croft and her exotic adventures, it did come as a surprise when Crystal Dynamics announced that it was set to reboot the franchise once again… especially when Underworld was a pretty decent game. While Underworld fleshed out the Lara Croft experience and took her back to her tomb raiding roots – something the franchise had lost – the new Tomb Raider is officially a reboot. A new game. A reimagining where we see Lara as we’ve never seen her before: vulnerable, young, impressionable and fighting for her life.
Taking place off the coast of Japan, Lara and her group of intrepid explorers find themselves stranded and quickly thrust into an unimaginable nightmare. Instead of focusing too much on the part of the demo that Square Enix showed off in Microsoft’s press conference, the majority of this preview will focus on the aspects that were only available to the press behind closed doors. Of course, we’ll touch upon a few key tenements of that first though, as they’re hugely appropriate for the new Tomb Raider itself and it’ll allow others who missed the live feed to catch up.
Unlike Tomb Raider games in years gone by, the emphasis for Crystal Dynamics’ latest outing is very much survival, turning Lara from the predator into the prey. Tomb Raider is a game rooted in physics conundrums and huge multi-staged puzzles that captures the imagination of the player, posing the question, “If this was you and you had to survive with whatever’s at your disposal, what would you do?” With a context sensitive UI, a few Quick Time Events that can have some brutal outcomes if you don’t react in time, cinematic camera angles in some tense chase scenes and an emphasis on making use of the environment to solve puzzles – fire being a major one of those – Tomb Raider isn’t just your usual platformer with elements of aggression. It’s about surviving with what you have and taking advantage of a “smart resourceful Lara.”
The Microsoft press conference section aside, we picked up with Lara Croft a few days after the events there, in day 4 specifically, where Lara has traversed her way to a mountain village and catches up with another survivor: Conrad Roth, who’s in a bit of a bad way. With rain beating down all around her and a storm raging overhead, the young inexperienced explorer has no other choice than to advance further into the mountains to get Roth’s kit back to ensure his and her survival.
Using the new Survival Instinct, which highlights things that normal folks like us may not have noticed, Lara is able to follow a set of wolf tracks into a mountain village. The wolves, who had been the sneaky thieves of Roth’s kit, have made it further up into the mines and as Miss Croft enters a huge desolate village, her only way is up. Crystal Dynamics tells us that Lara’s way to the top is not linear, and that dynamic traversal – i.e. a multi-path freedom of control – has been made use of to allow the player to have a greater degree of control.
The platforming sections, although seemingly inspired by the classic Tomb Raider games, seem to draw more inspiration from Uncharted rather than any other game. With falling platforms, abandoned airplanes that tip on a pivot acting as a walkway and lightning hitting trees and affecting Lara’s path, it’s clear that this is not your traditional Tomb Raiding experience and it looks all the better for it. There’s now a certain level of flow and freedom of movement that allows the player to steer Lara in the air, meaning the 8-directional jump paths of Tomb Raiders of yesteryear is but a distant thought.
Seeing as Lara is now a survivor, as opposed to an aggressor, killing for Lara is no longer a sport and she only does so to survive. Into the mine at the top of the platforming section Lara goes, grabbing the goods from the backpack whilst inside, but moments later a couple of planks of wood nearby break and a couple of skulls roll down into path signalling that Lara’s in for a bit of trouble. A solitary wolf dashes out, grappling with Miss Croft and attempting to rip her a new one, but a short QTE scene later and a knife to the wolf’s throat and our fearless – or fearful! – intrepid is apologising to the wounded corpse of the wolf. You have to remember, killing anything is new and unique to this Miss Croft.
After that Lara escapes and falls through a dilapidated wooden bridge into the water at the base of a waterfall down below. Following a lengthy exchange with a newly healed Roth, Lara is given a climbing axe from the once-circling-the-drain Roth and the sequence ends.
It’s actually the final exchange between Roth and Lara – where we get to see the full body and facial capture in action with a ton of emotion throughout – that gives us a lot of hope that not only will Tomb Raider deliver from a game perspective, but from a story perspective as well. It’s a sombre and moody game, and even a little sadistic at times, but seeing the darker and more survival-orientated gameplay has actually got us excited about a Tomb Raider game again. That said we were equally as excited about Underworld when we first saw it, so let’s hope Crystal Dynamics can push forward with the reboot and put Lara Croft back on that throne of hers. She deserves it, she’s had a rollercoaster ride up until now!
Tomb Raider is scheduled for a 2012 release.
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tomb raider
Magic the Gathering: Duels of the Planeswalkers 2012
This week on the PlayStation Store there's a nice dose of new content, with Magic: The Gathering - Duels of the Planeswalkers 2012 getting the trial and unlock treatment, with a 20% discount for PS Plus subs of the non-'Welcome Back' variety.
Elsewhere, you'll find Midnight Club: Los Angeles Complete Edition for download, add-ons for Alice: Madness Returns, Black Ops, DiRT 3, Motorstorm Apocalypse, SOCOM: Special Forces, Yoostar 2 and more, as well as Tekken in the PSone Classics section, a new episode of Back to the Future to check out and a demo of Ape Escape.
All in all, it's not a bad little week on the European PSN. Check out the complete content right here:
[Via EU PlayStation Blog]
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magic
SEGA Pass Gets Hacked and Temporarily Suspended
Yet another hack has hit a high-profile publisher last week, as SEGA became the next victim in a long line of hacks that have also affected Bethesda, Epic and obviously, the most damaging hack of all aimed at Sony, which caused over a month of suspended PSN service.
The SEGA Pass service has been offline since Thursday, June 16th while a breach of consumers' data and personal information is isolated and investigated further. "We have identified that a subset of SEGA Pass members emails addresses, dates of birth and encrypted passwords were obtained," reads an email informing SEGA Pass members of the breach. "To stress, none of the passwords obtained were stored in plain text.?"
In response to the hack, SEGA has acted by resetting members' passwords and suspended the service until further notice. SEGA also recommends changing your login information for other websites and services if they're the same as your SEGA Pass info. No personal payment information was stored by SEGA as it uses external payment providers, so no payment details were compromised in the hack, fortunately.
"Please do not attempt to login to SEGA Pass at present, we will communicate when the service becomes available," concludes the email. The SEGA Pass service should hopefully be back online soon.
The SEGA Pass service has been offline since Thursday, June 16th while a breach of consumers' data and personal information is isolated and investigated further. "We have identified that a subset of SEGA Pass members emails addresses, dates of birth and encrypted passwords were obtained," reads an email informing SEGA Pass members of the breach. "To stress, none of the passwords obtained were stored in plain text.?"
In response to the hack, SEGA has acted by resetting members' passwords and suspended the service until further notice. SEGA also recommends changing your login information for other websites and services if they're the same as your SEGA Pass info. No personal payment information was stored by SEGA as it uses external payment providers, so no payment details were compromised in the hack, fortunately.
"Please do not attempt to login to SEGA Pass at present, we will communicate when the service becomes available," concludes the email. The SEGA Pass service should hopefully be back online soon.
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SEGA
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